One area that I've been exploring recently is Bluetooth communication between sensor-circuits and iOS apps. I wanted to share one of these studies, based on some of the examples provided from the good folks at Adafruit. It consists of a sensor that can detect the presence of a flame, and send that information over Bluetooth to an iPhone app, which displays the reading from the sensor.Read More
After experimenting with learning how Touché could be used to interact with plants, I wanted to see how I could use it to interact with water.
In the Touché paper, the authors demonstrate that the sensor is capable of detecting how a user is touching the surface of, or submerging their hand in water. The system is able to distinguish among a variety of touch interactions: no hand, 1 finger, 3 fingers, and hand submerged:Read More
I had earlier come across other implementations of Touché for the Arduino, but unlike the ESP project, none of them utilized machine learning for classifying gesture types.
Touché is a project developed at Disney Research that uses swept-frequency capacitive sensing to "...not only detect a touch event, but simultaneously recognize complex configurations of the human hands and body during touch interaction."Read More
I've added a new OS X project on GitHub that shows how a simple oscillator created with AudioKit can be controlled with a physical interface. It's written in Swift, and uses the ORSSerialPort library to interface with an Arduino Uno. I've published a demo video of the project on Vimeo.
A detailed description of how the app works can be found in the project's README file.
I hope you find it useful! If you have any questions, or use it as part of your project, please let me know!
nick (at) audiokit (dot) io