AudioKit is an open-source audio analysis, synthesis, and processing toolkit for iOS and OS X apps. Now in its third version, I have been involved in development, communication, and education since prior to the initial public release in 2014.
The Dutch McDonald’s team recently released an app called McTrax that uses AudioKit to turn conductive ink on a paper placemat into a full-on music production station.
Check out some of the AudioKit press, too
AUDIOKIT RELEASE HISTORY
AUDIO KIT 1 (AUGUST 2014 - DECEMBER 2014)
Prior to its initial public release, I helped prepare AudioKit for open-sourcing by creating example projects, writing tutorials, and creating website content.
AUDIO KIT 2 (2015 - 2016)
I helped create defaults, presets, and tests for AudioKit’s operation.
Defaults make it easy to get started with AudioKit operations without having to determine your own values from scratch.
Presets allow developers to create sounds quickly based on descriptive preset titles, taking the guesswork out of what parameters need to be set in order to get the desired sounds.
Testing ensures that an operation will always perform as expected, and that are no unintended consequences to code updates. This was done by comparing the actual output of an operation to the expected output.
AUDIOKIT 3 (2016 - PRESENT)
AudioKit 3 was re-written in Swift. I participated in writing presets and tests, as well as various example updates.